Behind the scenes, updates, and stories from our development journey.
Development of Inabn unofficially began in April with initial scripting, minigame design, and story planning using Google Docs. We explored the emotional tone of the game and prepared early quest flows and mechanics on paper.
The full development team was officially assigned. We began development in Unity, finalized the main storyline, and completed 3 detailed 3D models of core environments. Excitement is high across the team!
Weβve officially finished scripting and prototyping the first act of Inabn! From heartfelt village scenes to early cutscene integration, weβre beginning to see the emotions come alive. We're now polishing animations and preparing minigames.
Our 3D artist has started fleshing out the environment of the village, including the temple, school, and mountain path. Weβre focusing on authenticity β every house, tree, and item is designed with Tamil roots in mind.
After months of planning, Inabn has officially entered development! We've set our story, structured acts, and divided tasks between scripting, modeling, UI, and music direction. The studio is buzzing with energy.
Weβre preparing a major June update with progress stats, devlog videos, new screenshots, and a sneak peek at emotional story scenes. Stay tuned β itβs going to be big!